Upcoming RHCS Spring 2023 Courses

RHCS 100-01: Public Speaking (T/R) 9:00-10:15 a.m.

RHCS 100-02: Public Speaking (M/W) 10:30-11:45 a.m.

RHCS 102-01: Interpersonal Communication (M/W) 1:30-2:45 p.m.

RHCS 103-01: Rhetorical Theory (M/W) 9:00-10:15 am

RHCS 103-02: Rhetorical Theory (M/W) 10:30-11:45 a.m.

RHCS 104-01: Interpreting Rhetorical Texts (T/R) 12:00-1:15 p.m.

RHCS 104-02: Interpreting Rhetorical Texts (T/R) 3:00-4:15 p.m.

RHCS 105-01: Media, Culture and Identity (T/R) 10:30-11:45 a.m.

RHCS 105-02: Media, Culture and Identity (T/R) 1:30-2:45 p.m.

RHCS 279-01: ST:Rhetoric Collaboratory (W) 12:00-2:45 p.m.

RHCS 295-01: ST:History Method in Rhetoric & Comm (T/R) 3:00-4:15 p.m.

RHCS 345-01: Data and Society (M/W) 12:00-1:15 p.m.

RHCS 412-01 ST:#BlackGirlsMadeThis: Black Girls’ Online Media Making (W) 3:00-5:45 p.m.

RHCS 412-02 ST:Communication in Challenging Context (M/W) 10:30-11:45 a.m.

RHCS 412-03 ST:Critical Game Studies (M/W) 9:00-10:15 a.m.

RHCS 490-01 Senior Capstone (T) 12:2:45 p.m.

RHCS 490-02 Senior Capstone (R) 12:00-2:45 p.m.

Course Descriptions

For student producers of the Rhetorical Theory Collaboratory from RHCS 103, "Understanding Our Contemporary Moment: Students Under Stress," this seminar advances our research, analysis, and media production process to a final open access deliverable.

Provides an introduction into historical/critical methods of analyzing and critiquing public discourse, particularly through the use of archival materials. The course especially focuses on the role of the researcher/critic in the field of “public address” (the study of texts and contexts). Students will work with primary cultural artifacts and diverse archival collections at Boatwright Library and other historical sites and centers, and databases. Students will also engage with the “politics” of the archive, in how particular choices of revelation and concealment in the construction, organization, and use of historical collections and materials are rhetorical and political.

In this seminar, students will explore and learn to analyze Black women and girls’ online media making, digital curatorial work and community-building practices in the twenty-first century from a Black feminist perspective. We will engage the criticism of scholars such as Drs. Jessica Marie Johnson, Moya Bailey, and Catherine Knight Steele to examine and analyze Black women and girls’ expressions of joy, resistance, and self-making across various media case studies in web series, music, social media and blogging and digital magazines. Students will become confidence and knowledgeable about major arguments and concepts that form the foundation of Black feminist digital humanities and digital media studies that impact Black women’s online media practices like: misogynoir, intersectionality, digital alchemy, and cultural appropriation. This course will encourage students to embrace creative, collaborative, and critical work throughout the semester.

In this seminar, we will cultivate a solid grounding in communication and related theories to use in exploring difficult relational situations (e.g., grief, deception, conflict, mental-health issues, relational change…). We will examine the role communication plays in creating such situations, and we will consider how communication can be used to make these times easier, less painful, and even more valuable. We will look closely at ourselves, considering our typical feelings and responses to such challenges, and we will use a combination of theoretical application and personal exploration to improve our effectiveness. We will not uncover simple answers to make every situation easy. (There aren’t any…) Rather, we will build the foundation necessary to try, grow, and improve.

This course will introduce students to various schools of thought and critical lenses within the field of game studies: historical studies (technological advancements, shifts in definition); cultural studies (race, gender, sexuality); formal studies (play, narrative, structure); means of production (indie developers, the games industry); critical-making and game design; rhetoric studies; and more. We will accomplish this, together, by studying and playing through one common video game: Stardew Valley, a lightweight, inexpensive, popular, and rich video game that can be played on almost any mobile device, gaming console, or computer. Each week, we will learn one new critical lens, apply this to Stardew Valley in conjunction with previous weeks’ lenses, and discuss our findings within class. Potential student assignments include critical analyses papers, academic conference presentations, zine-making, game design, and more. Ultimately, in this course, we will learn, and we will play, and we see that those two things are not so separate.